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Connor Boscherini Developer Showcase

About Me

Computing & Game Development Graduate with experience leading agile teams. Enjoy designing and developing new systems and mechanics, from table-top RPG's to Rogue-likes.

Looking for a new opportunity to continue my personal growth with an equally determined company.

Competencies

- C# / Java

- C++ & Open GL

- JavaScript & ReactJS

- Microsoft SQL

- HTML5 & CSS 3

- Git Version Control

- Agile Development

- Test-Driven-Development

- Unity Engine

- Shaders

Education

First Bachelors degree (BSC Hons) in Game Development Technologies.

Java Foundations Associate                 – Oracle

Google Cloud Digital Leader               – Google

Cloud Computing Fundamentals       – IBM

Agile Explorer                                        – IBM

Summarized Skills

  • Developed ReactJS web applications with connected JavaScript RESTful APIs

  • Implement test-driven-development approach for ReactJS components & back-end APIs

  • Experience using Unity Game Engine to produce 2D and 3D products using C# scripts

  • Created custom fragment & vertex shaders in C++ & OpenGL

  • Employed agile workflow in large teams, including as scrum & product lead

Notable Projects

Smart Heart

C#, Unity

A proof of concept, leveraging the Unity Game Engine to create a dynamic data visualizer.

 

Uses the unique properties of the game engine to manage data in an efficient manner without compromising on effectiveness, for potential large scale and high complexity visualizations.

InvenStory

ReactJS, RESTful API, MongoDB

A facilitative web application for table-top RPGs. Users can create and store an inventory of items to manage between their players.

Developed as a ReactJS single page application, with a connected API & MongoDB database to store item information and user credentials for authentication.

C-Draw

C++, OpenGL

C-Draw is a drawing application that allows users to draw upon a canvas. By drawing a series of alternating triangles along the cursor, the app creates lines of polygons to draw with.

Utilizing the Open GL API, the application offers some customization options and has much potential for further improvements.

InvenStory_ScrnSht.png

Losing Track

C#  Unity

Project Lead

& Developer

Dualikey

C#  Unity

Main Programmer

Black & White Jam

Rogue Poker

UI & UX Designer

Software Developer

Fengochi

C#  Unity

Main Programmer

Plymouth University Game Jam

Get in Touch

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